Quick Switch
This small game was made for the One Button Game Jam hosted in 2021, with the theme of '2 Colors'.
In this game, you must survive the minigames for as long as possible while the speed keeps increasing. You start with 9 'live' games which you will switch to at random intervals. While playing a minigame, all other games are paused.
When you die in a game, it gets removed from the rotation and the game ends when all games are done.
In each game you can score points. Try and gets as much points as you can before dying!
Also includes a Settings menu where you can change the occurrence rate of each game and whether they are enabled. You can also set the number of games, a random seed, and which two colors to use.
Controls
- Mouse Click (+ Movement)
- ESC or P to pause
The Minigames (These descriptions are also viewable in-game)
- Memory
Memory is a game played by matching pairs of cards with the same images from a pile of face-down cards.
When you turn over two different cards, you lose a life. When you lose all your lives, this game ends. Points are awarded for each pair you make. - Sorting
- While playing Sorting, it is your job to correctly sort the Robots into their respective areas.
If you're too slow or sort a Robot into the wrong area, they explode, ending this game. Points are gained each time you successfully sort a Robot. - Shooting Gallery
- The objective of Shooting Gallery is to shoot ducks. The ducks will vary in size and come from both sides of the screen.
They come in the two colors and at any one time, one of the colors grants you points, while the other ends this game. Please note that the correct color changes during the game. - Colorful Flight
- This game sees you commanding a color-changing spaceship. The spaceship follows your mouse cursor and can change its color when the mouse button is pressed. While flying, you will encounter colored obstacles. The ship can only pass these obstacles when it is the same color as them.
Points are given for each obstacle you pass, and when you crash, this game ends. - Simon Says
- The objective of this game is to remember a sequence of button presses.
First, the computer will show you the sequence. Then, you have to do it in the exact same manner. Completing a sequence will net you a point, failing a sequence results in the ending of this game. - Bigger is Better
- In Bigger is Better you are presented with 2 (somewhat) identical objects.
In order to score points in this game, you just have to select the bigger object. If you fail to do so (either due to time running out or selecting the wrong object), this game ends.
Have fun!
Used Assets
KenneyNL - link
Fantasy RPG GUI - LayerLab - link
Status | Prototype |
Platforms | HTML5 |
Author | Kevin |
Made with | Unity |
Tags | Game Jam, minigames, one-button, Time Attack |
Accessibility | One button |
Comments
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Really cool, reminds me of Warioware! :D